![]() It’s a quiet, disguised kind of linearity - there are a finite number of ways to get where you’re going, but you’re free to pick and choose between them. If you’re especially tricky and you can get out without being seen or killing anyone, your rating will be much higher.Įach level is designed in ways that let the player find their own path to the objective. The overall goal is to snatch your objective and depart the level without ever being seen. Points and a rating from D to A are awarded at the end of each level depending on how well you did. Levels start small and get progressively larger as the game goes on, gradually ratcheting overall complexity as the player becomes a more efficient ninja. If you’re clever and you’re patient, it’s the only move you need. It never stops feeling useful or relevant the entire campaign, even as my moveset was fleshed out. It’s a cool mechanic and developer Lince Works makes the most of it. It provides a massive boost to your overall speed, allows you to nip behind enemies for a quick stealth kill, and provides leverage for climbing to higher ground. New skills are drip fed to the player over the course of the campaign, keeping things from getting too complicated too quickly.Īragami’s main ability, and by far his most useful, is a short-range teleport that allows him to leap instantly from shadow to shadow. ![]() Patience is a virtue - waiting for your moment, motionless, as a ninja might, is encouraged. The shadows provide the energy you need to wield your ninja abilities, but you can only use a few of them before it will be depleted and you’ll have to wait a moment for them to recharge. Aragami keeps things simple - you’ll be seen if you’re standing in the light, and you’re concealed if you’re in the dark. Stealth games, especially ones about ninjas, can become a mechanical quagmire if not handled properly, too many things happening at once. What I like most about Aragami is that it isn’t afraid to pare things way, way back. It doesn’t lean on these influences, however, merely wears them on its sleeve. Indeed, like Okami, Aragami is steeped in Japanese folklore, leaning into the fanciful, supernatural tales attributed to the real spies of the Sengoku period. It adopts an animated look reminiscent of Okami. Its most obvious mechanical influence seems to be Tenchu: Stealth Assassins with a little of Splinter Cell‘s shadow cover thrown in for good measure. Aragami: Shadow Edition is a rather clever blend of modern stealth elements and old school action-adventure.
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